

- #Mac os x sdkmanager create emulator install#
- #Mac os x sdkmanager create emulator update#
- #Mac os x sdkmanager create emulator for android#
- #Mac os x sdkmanager create emulator code#
- #Mac os x sdkmanager create emulator simulator#
So it's very simple to enter it when Unity asks for it.
#Mac os x sdkmanager create emulator update#
Just wanted to update this in case others new to Android dev get lost too.Īctually, even with Android Studio, the path to the SDK is in /Users/yourname/Library/Android/sdk The android-sdk-macosx, or whatever it was renamed to, is the folder I select in the Unity Android SDK dialog and it works now. I needed to click "Other Download Options", download the SDK tools, Open the Android SDK Manager: android-sdk-macosx/tools/android, leave all default options checked and check the Intel extra tool at the bottom of the list, and install.

This threw me off originally because I installed Android Studio and didn't realize that this was incorrect. app extension and isn't treated like a folder and therefore disabled in Unity's Android SDK location dialog. This is problematic when you have Android Studio installed because the folder uses a. The location of the Android SDK can also be changed in the editor by selecting Unity > Preferences from the menu and then clicking on External Tools in the preferences window.
#Mac os x sdkmanager create emulator for android#
#Mac os x sdkmanager create emulator install#
Open the Android SDK Manager and install these: Extending the analogy, this is the Mandarin to Spanish translator that you’ve been looking for. The result is a lot faster emulator boot time (under a minute in my machine) and generally faster execution time. In essence you configure the Android Emulator to use a version of the Dalvik VM compiled for x86 (along with the rest of the Android OS stack) and then uses the kernel extension to execute many of the Intel-based Android OS instructions directly. It’s a kernel extension that works in conjunction with the Atom/x86 variant of the Android system image & emulator.
#Mac os x sdkmanager create emulator code#
However for day-to-day debugging, faster turnaround times is always welcome & the emulator’s slowness isn’t much help in that respect.įortunately Intel have supplied a component that allows you to run Android code on the Mac in near-native speed. Sure having a slower emulation speed that more matches the speed of the actual device may be useful at times if you need to fine tune your app’s performance. Your laptop’s processor is able to read the x86 instruction set (“Spanish”) whereas your Android app is written by the compiler in the Dalvik instruction set (“Mandarin”) and the two communicates via an intermediate ARM instruction set (“English”).Ĭoming from an iOS background, this double indirection of instruction sets and the slowness it entails is dismaying. As you can imagine, communication speeds goes slower than UN conferences. You talk to your translator using Mandarin whereas they talk to themselves using English and finally the other guy’s translator conveys the message in Spanish. Therefore you hired a Mandarin-to-English translator and similarly the other guy hired an English-to-Spanish translator. You couldn’t find a Mandarin-to-Spanish translator and neither could the other person. Suppose you only speak Mandarin and need to converse with someone who only speaks Spanish. If the above paragraph makes your head spin, consider this analogy. Thus there are two layers of chip-language translation involved: from x86 to ARM then to Dalvik. Then after that comes the Dalvik VM which is yet another hardware virtualizer (albeit there is no corresponding real-world microprocessor that executes the Dalvik instruction set). First it needs to virtualize an ARM processor and many related peripherals that a smartphone / PDA needs.
#Mac os x sdkmanager create emulator simulator#
In contrast the iOS simulator is more like a special app launcher and runs simulated iOS apps as if they were native Mac apps.īeing a full-fledged virtualized hardware/software stack may be the primary reason for the Android emulator’s slowness. Yes that being an emulator, it’s essentially a full-blown operating system on top of a hardware emulator. Whereas it typically takes a few minutes for the Android emulator to do its thing and finally make my app available for debugging. Coming from an iOS background it’s a huge setback since booting up the iOS simulator is just as fast as starting almost any other application – things work within three seconds on my two year old MacBook Air. One of my big gripes in developing for Android is the emulator’s long startup time.
